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She saw life as a game, a good chance, that could be played in many ways.
Important Open Beta Update!2009-09-26In an unprecedented short amount of time, all fileplanet keys have been taken! Your only chance to sign up for the open beta is at the wow community site! Again, please note that spots will be given out on a first-come first-serve basis.
However, please note that due to the overwhelming amount of people trying to access the site, Blizzard is...
Video Games Live Has Its Own MP3 Player2009-09-23The Video Games Live concert tour kicks their merchandising up a notch with this new VGL-branded VIVO MP3 player, loaded with unreleased recordings from Kingdom Hearts, Halo, and more.
The 2GB MP3 player is now available for sale at the Video Games Live online store, and will also be making appearances at the mer...
Games Industry 3.02009-09-19Everyone is talking about "Web 2.0" where hot brands such as YouTube, Facebook, Flickr, Zillow and others deliver distributed services to a community of growing users. Just last week the Web 2.0 conference in San Francisco drew heavyweights including Microsoft CEO Steve Balmer, News Corp. CEO Rupert Murdoch, AOL founders Steve Case and Ted Leonsis and a who's who of the new web titans.
These new web services have smashed the old paradigm of software products that were developed, "gold mastered" and then sold into a few predictable channels. Companies had traditional barriers of increasing costs of product development, infrastructure, sales, marketing and distribution. Now companies are built in a few weeks on "mash ups" of several existing products and technologies to become big in a matter of months on shoestring budgets.
I think there is a revolution happening now in the games industry¡ªone that many have labeled as "Games 3.0". Last year I wrote about the games business being broken and how to fix it. For a little perspective, the Games 1.0 epoch was from the early 1980s-1995 with the early Sega, Atari and Nintendo game consoles that were eventually outdistanced by the radically different Sony PlayStation. The model was simple; sell a hardware box and "attach" as many games as possible to each one. The channel was retail and stuff was sold in boxes. PC games were still mostly standalone though early MUDs were becoming more sophisticated and geeks connected over Telnet and a newly developing technology called the Internet.
The next evolutionary step was Games 2.0 that ran from 1996-2004. This era was categorized with "next gen" consoles. Sega Dreamcast started things off on the console side with revolutionary modem connectivity. Sony followed with the enormously successful PS2 and Microsoft entered the market with Xbox. Handheld gaming was catching on in a big way and Nintendo had o...
What the Continental Champion is Playing These Days2009-09-16The Drums of War Block format is shaping up to be focused on two distinct things: big allies that are hard to kill and Vanquish effects. Both those facts shape up very well for Horde Mage decks.
Will of the Forsaken is a power that was just outside the realm of tournament worthiness in Constructed, but it¡¯s making a huge impact in the slower Block format. In a format where it seems like every deck is packing at least four Vanquishes, Will of the Forsaken is a power that can be difficult for a lot of decks to handle. When you look at the cards that are already popular in the format, cards like Deadliness, Slash and Dash, Hesriana, Wub's Cursed Hexblade, Horrify, and several others are almost completely worthless against this type of deck.
With 16 Will of the Forsaken allies in Corey's version and 20 in Chris's deck, most of their opponents will find themselves reduced to trying to kill allies the old fashioned way, dealing fatal damage to them. That's where Dethvir steps in. Any kind of AoE damage can't kill the forsaken because Dethvir steps up and takes one for the team. In this area, Chris's deck has a little bit of added versatility with the inclusion of Undercity.
With the Undead capitol location, Chris has the option to conti...
NCsoft invests for the future2009-09-09The Korean games firm announced consolidated sales of KRW 338.7 billion (USD 361m) in 2006, but pre-tax profit dropped 41 per cent to KRW 50.0bn (USD 53.3m).
Year-on-year sales have remained constant, thanks to its continuing success with products such as Lineage and Lineage II, with the fall in profit resulting from increased investment in development to expand NCsoft's portfolio. In addition, the r...
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