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She saw life as a game, a good chance, that could be played in many ways.
You, Summer Vacation, and WoW
2009-11-07
Hey, guys. I've been so busy since last week studying for finals that I haven't had any time to post blogging entries. Now that school is almost over, I'll have a little more time to post entries and keep you excited users busy! Anyways, moving on... I've been playing World of Warcraft for over three years. That's three summer vacations I've been through since I started playing. Considering I have two parents who work full time, I usually spend about three days a week home alone. With very little things to do while my parents ar...
Harvard Biz Review Looks at WoW Leadership Model
2009-10-20
So your聽family聽thinks that you'll never amount to anything because you sit around in your bathrobe all day聽managing your World of Warcraft guild.<br /><br />Maybe. Maybe not.<br /><br />According to an article in the Harvard Business Review, you could be modeling the coming wave in leadership styles. The lengthy, multi-page piece is definitely worth a read, but here are a few snippets to whet your appetite - and maybe help keep the f...
Video Games Live Has Its Own MP3 Player
2009-09-23
The Video Games Live concert tour kicks their merchandising up a notch with this new VGL-branded VIVO MP3 player, lo...
Games Industry 3.0
2009-09-19
Everyone is talking about "Web 2.0" where hot brands such as YouTube, Facebook, Flickr, Zillow and others deliver distributed services to a community of growing users. Just last week the Web 2.0 conference in San Francisco drew heavyweights including Microsoft CEO Steve Balmer, News Corp. CEO Rupert Murdoch, AOL founders Steve Case and Ted Leonsis and a who's who of the new web titans.<br />These new web services have smashed the old paradigm of software products that were developed, "gold mastered" and then sold into a few predictable channels. Companies had traditional barriers of increasing costs of product development, infrastructure, sales, marketing and distribution. Now companies are built in a few weeks on "mash ups" of several existing products and technologies to become big in a matter of months on shoestring budgets.<br />I think there is a revolution happening now in the games industryone that many have labeled as "Games 3.0". Last year I wrote about the games business being broken and how to fix it. For a little perspective, the Games 1.0 epoch was from the early 1980s-1995 with the early Sega, Atari and Nintendo game consoles that were eventually outdistanced by the radically different Sony PlayStation. The model was simple; sell a hardware box and "attach" as many games as possible to each one. The channel was retail and stuff was sold in boxes. PC games were still mostly standalone though early MUDs were becoming more sophisticated and geeks connected over Telnet and a newly developing technology called the Internet.<br />The next evolutionary step was Games 2.0 that ran from 1996-2004. This era was categorized with "next gen" consoles. Sega Dreamcast started things off on the console side with revolutionary modem connectivity. Sony followed with the enormously successful PS2 and Microsoft entered the market with Xbox. Handheld gaming was catching on in a big way and Nintendo had on...
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